Astilla: The Glass Canon

Written By boltzmannbrain

Overall Rank: A-


Warframe’s sleek new weapon, the Astilla, is the latest addition to the slowly expanding list of shotguns that look as stellar as they perform (not you, Vaykor Hek). Its elegant glass textures and metallic channels make this weapon a fantastic stylistic choice, if fashionframe is your true endgame, but its complementary stats hint at a powerhouse that can clear the starchart with ease. Much like the Arca Plasmor, the Astilla also fires slugs instead of the traditional shotgun pellets sported by Warframe’s other shotguns. Its base status chance is nothing to scoff at, allowing for consistent status procs when modded correctly. Throw in some critical chance mods and you’ll have a solid hybrid build that lets you strip armor with relative ease, while also providing the necessary critical dps to take down even the heaviest armored units in a matter of seconds.

Mechanics and Build Discussion:

Status Chance:

The Astilla fires slug projectiles with average travel time and a slight drop, that explode on impact, causing damage in a small 2-3 meter radius around the initial impact location. Its IPS distribution of 70 impact, 42 puncture and 78 slash allows for consistent slash procs (if you want to mod for them), which will satisfy even the most demanding slash+viral enthusiasts. Sporting a 33% status chance at base value, this weapon clearly supports a status build. The weapon’s mechanics become significantly more confusing when it comes to its critical chance. A large part of the debate online revolving how to mod this weapon boils down to whether or not the weapon’s mechanics can support a critical build or not.

Critical Chance:

The Astilla’s base critical chance lies at a measly 17%, which under normal circumstances means that it would be completely futile to mod for critical chance and critical damage. However, the Astilla has two instances of damage (the impact of the slug and the small AOE that follows it), both of which can crit, meaning a hybrid build allows for consistent crits, since the probability for critical chance isn’t reflected in the arsenal’s listed value. When paired with an armor stripping build, the Astilla melts through enemies.

To Blaze or Not To Blaze?

Blaze is one of the more popular shotgun mods since it adds significant overall damage. Blaze, however, has the negative side-effect of biasing the weapon towards heat procs (or blast, radiation, gas), none of which are desirable. While heat, blast and radiation have great crowd control capabilities, the Astilla features a forced impact proc every time the slug hits an enemy, meaning you get a lot more mileage for biasing status in favor of corrosive or viral. Blaze can, however, be used in a no-forma budget build which can clear low-level enemies without hassle.



  • Forced impact procs with every shattered slug.
  • Great base status chance, allows for a near 100% status chance build.
  • High magazine capacity with a decent fire rate.
  • Great IPS distribution, offers consistent slash procs.
  • Looks real damn good, just build it already.


  • Slight projectile drop at high range.
  • Damage falloff at 40 meters.
  • Enemies need to be hit by both the slug and the AOE to receive the full damage of the weapon, meaning accuracy affects performance.
  • The AOE happens on the semi-circle in front of the target, meaning no enemies behind the target will receive AOE damage.


Astilla Builds:

  • Budget (0 Forma, Catalyst only):image2An easy to put together build, with only farmable mods. We use Contagious Spread to bias the status chance in favor of corrosive and counterweigh the effect of Blaze + Chilling Reload, thus ensuring we’ll always be getting more Corrosive procs than Blast ones. Very good for most Warframe content.
  • Hybrid Build (3 Forma)image1The ideal endgame build for the Astilla, allowing it to be brought comfortably into Sortie 3 level Grineer missions. We focus solely on Corrosive damage, thus making this weapon a true armor shredder. Once the Corrosive procs kick in (which happens in a matter of seconds), the critical build does short work of even the heaviest of units
  • [Gif link of example – lvl 100 Corrupted Heavy Bombard against the Hybrid Build.]

Stats at a Glance

Mastery Level 7
Magazine Size 16 rounds per mag
Max Ammo None
Reload Time 2.0s
Disposition Rank  4/5
Normal Attacks
Crit Chance 17.00%
Crit Multiplier 1.9x
Status Chance 33.00%
Impact 70
Puncture 42
Slash 78

Arca Sisco: A Hybrid Powerhouse

by boltzmannbrain

Overall Grade: A

Arca Scisco

The Arca Sisco, the pocket pistol that accompanies the large-and-in-charge Arca Plasmor and Arca Titron in the Arca bundle, is the least visually eye-grabbing of the three. But its small size belies a deadly sniper pistol with the supplemental stats for a lethal hybrid build that can proc status reliably while offering consistent critical hits.


The Arca Sisco comes with a unique mechanic, Target Analysis. Every successive hit on an enemy offers an additional flat +4% bonus in status and critical chance, which stacks up to 5 times for 20% respectively. When no additional hits are present, the weapon’s stacks decay at a rate of one every 2 seconds, allowing you to easily keep Target Analysis at high stacks rather than having to restack it from 0 every time it decays. Every additional hit from multishot also counts as an additional hit, which means with the reliable 180% multishot from Lethal Torrent and Barrel Diffusion (which guarantees almost always three shots as opposed to one), you can fully stack Target Analysis in just two shots.


  • Good base critical chance
  • Great base status chance
  • 20% flat increase in critical chance and status chance offers a significant ramp-up to the damage output of this weapon
  • Excellent fire rate, which synergizes with high status chance to offer superior armor stripping capabilities.
  • Decent hip fire accuracy as opposed to other sniper weapons in-game
  • Player does not get penalized for not using zoom, as it offers no bonuses.


  • No impact damage at base, requires alternate modding to be as effective against shields (and Corpus).
  • Accuracy improves slightly with zoom, penalizing players who prefer hip fire combat.

Arca Scisco Builds:

  • Budget (0 forma, catalyst only):


A very decent budget build. This weapon’s fantastic stats mean that it can already perform really well with these mods and no forma. Mod for corrosive to get through armor of tougher units.

  • Corrosive Build (4 forma):


The standard high-end corrosive build is used here. Note that we do not need both dual stat elementals for corrosive, as with only one of them and multishot (since this is a high-fire rate pistol we can utilize post-multishot status chance in our calculations) the arca sisco reaches almost 80% status. This in addition to the 20% flat status chance from Target Analysis lets us proc status on almost every shot.

Stats At A Glance:

Mastery Level 10
Magazine Size 36 rounds per mag
Max Ammo 288 rounds
Reload Time 2.2s
Disposition Rank  3/5
Normal Attacks
Crit Chance 18.00%
Crit Multiplier 1.6x
Status Chance 26.00%
Puncture 36
Slash 24

Arca Plasmor – Incredible

by RoseDestiny




This weapon is just plain deadly. It has spectacular mob control, amazing crit chance, high status chance and innate radiation; it is already stacked with stats beyond belief. As of right now, it stands as by far one of the greatest weapons in game. To top it off, it even has a level 3 disposition on riven mods. This is just plain overkill.


It looks like weapon that would be on character (soldier 76) on overwatch at first glance. However, it is definitely a good looking weapon as compared to most of the shotguns in warframe.


  • High Crit Chance
  • High Status Chance
  • Innate Radiation
  • Fifth highest base damage


  • Long reload time (can be easily made up for with chilling reload)
  • It is a shotgun; not made for distance kills
  • Low fire rate


Arca Plasmor Build

Here are some builds you can definitely try out. It is definitely a weapon made for amazing elemental damage. You can build it to have corrosive, blast, viral, magnetic.  It’ll still be an amazing weapon. These builds are also heavily equipped with crit mods.

1 Forma:

3 Forma:

4 Forma:

4 Forma + Riven Mod

Stats at a Glance

Mastery Level 10
Magazine Size 6 rounds per mag
Max Ammo 48 rounds
Reload Time 2.8s
Disposition Rank  3/5
Normal Attacks
Elemental Type Radiation
Elemental Dmg 600
Crit Chance 22.00%
Crit Multiplier 1.6x
Status Chance 28.00%

Jat Kusar, The Crit All Day Melee

By Prince_Husky

Overall Grade : B+

Jat Kusar is one of the newest melee that comes in Update 21.2. Identical to other Blade and Whip melee, it comes with V polarity on stance and other 2 V’s on the mod slot which is very good and forma friendly. And since blade and whip melee only have 1 stance which is Defiled Snapdragon, you don’t need to waste a forma on its stance slot.


Though looking at the stats, it comes with 35% Critical chance and 2.5 Critical multiplier which making Jat Kusar is a critical weapon. But there is a problem which is its status chance. It is introduced with 5% status. You might be wondering, is this really good at endgame? I’ll tell you it is! Do a combination of a frame with a damage multiplier like banshee’s sonar that gives you critical multiplier boosts, and you can literally kill a level 130 Heavy Gunner within seconds!

Pros :

  • It is easy to build
  • High Crit chance, can synergies well with other damage buff frames
  • Forma friendly
  • Decent range

Cons :

  • Mastery 10 Weapon
  • Not very ideal to new players
  • Low Status
  • Slow attack speed

Jat Kusar Build

image2 (2 Forma by Prince_Husky) 

Notes: Elements may change depends on the enemy faction. Example Corpus, you can slap gas/magnetic.


Pro tip! : If you are using ash augment mod : Seeking Shuriken, slap on a viral status and you have no problem killing tougher enemies even bombards!


So, is this weapon worth to keep?

Yes it is! I’m still using this weapon consecutively on Mot – Void in 60 Minutes besides other weapon! Though I’ll keep trying to do longer runs with this weapon, still. This is Worth to keep!


Stats at Glance :

Mastery Level 10
Normal Attacks
Crit Chance 35.00%
Crit Multiplier 2.5x
Status Chance 5.00%
Heat 80.0

Scourge, Status at its Finest

Overall Grade: B+


The Scourge is a status-based Tenno spear gun. It is a great gun for status, having a base chance of 30% combined with AOE, along with innate Corrosive, allowing it to be combined with either Radiation and Viral, or Gas and Magnetic. Alongside amazing status, the Scourge also has good base damage, making the main fire solid all around. The only real downside is that it fires projectiles, making it more difficult to hit enemies from long distances.

The Scourge also has an alt fire that can be useful. Upon impact, the Scourge affects all enemies in a large area with a bullet attracting effect in an area around their heads. Any bullets fired into the attractor will automatically redirect to their head, generally resulting in a headshot. This effect is much better for Corpus because it simply adjusts the bullet’s path, not accounting for anything in the way such as armor on Grineer. Overall useful but the main fire is generally more reliable.

If you want a great status gun, Scourge is a very good way to go!


  1. Easily reaches 100% status chance
  2. Pure corrosive base damage
  3. Decently sized aoe, allowing for lots of status and good clearing of groups
  4. Good damage
  5. Very ammo efficient


  1. Fires slow projectiles
  2. Slow reload
  3. Alt fire isn’t very good against grineer and infested due to their hitboxes


The Scourge is an extremely effective weapon with Saryn, especially if you have gas and magnetic, because of the aoe and high chance of gas procs.

Scourge Build

1 FORMA BUILD20170702193026_1

The elements on this build can be changed, but gas and magnetic performed the best in simulacrum tests against all factions, with radiation and viral being a close second.

Overall the scourge is a solid A, being one of the best status hoses, and having good damage, able to kill most enemies on the star chart in 1-2 shots.

Stats At A Glance


Mastery Level


Magazine Size

20 rounds/mag

Max Ammo

540 rounds

Reload Time

Normal Attacks

Elemental Type


Elemental Dmg


Crit Chance


Crit Multiplier


Status Chance

Impact 455